Пост #159712

     
сохранен 06.01.2021 18:34
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[2021.01.06-15.24.09:608][  0]CrashReportCoreLog: CrashReportClientVersion=1.0
[2021.01.06-15.24.09:608][  0]CrashReportCoreLog: CrashReportReceiver disabled
[2021.01.06-15.24.09:608][  0]CrashReportCoreLog: DataRouterUrl: https://datarouter.ol.epicgames.com/datarouter/api/v1/public/data
[2021.01.06-15.24.09:609][  0]LogInit: Initializing SDL.
[2021.01.06-15.24.09:959][  0]LogInit: Initialized SDL 2.0.12 revision: 13609 (hg-13609:34cc7d3b69d3) (compiled against 2.0.12)
[2021.01.06-15.24.09:959][  0]LogInit: Using SDL video driver 'x11'
[2021.01.06-15.24.09:962][  0]LogSlate: New Slate User Created.  User Index 0, Is Virtual User: 0
[2021.01.06-15.24.09:962][  0]LogSlate: Slate User Registered.  User Index 0, Is Virtual User: 0
[2021.01.06-15.24.09:962][  0]LogSlate: Using FreeType 2.10.0
[2021.01.06-15.24.09:963][  0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
[2021.01.06-15.24.09:963][  0]LogInit: Using SDL_WINDOW_OPENGL
[2021.01.06-15.24.10:077][  0]LogInit: FSlateOpenGLContext::Initialize - creating OpenGL 2.1 context
[2021.01.06-15.24.10:245][  0]CrashReportCoreLog: Initial state = Unknown UploadState value
[2021.01.06-15.24.10:245][  0]CrashReportCoreLog: Initial state = Unknown UploadState value
[2021.01.06-15.24.10:265][  0]LogInit: FSlateOpenGLContext::Initialize - creating OpenGL 2.1 context
[2021.01.06-15.24.10:344][  0]LogSlate: Took 0.000066 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
[2021.01.06-15.24.10:345][  0]LogSlate: Took 0.000089 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K)
[2021.01.06-15.24.10:346][  0]LogSlate: Took 0.000045 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' (157K)
[2021.01.06-15.24.18:549][  0]LogInit: FSlateOpenGLContext::Initialize - creating OpenGL 2.1 context
[2021.01.06-15.27.35:623][  0]LogSlate: Request Window '' being destroyed
[2021.01.06-15.27.35:633][  0]LogSlate: Request Window 'Unreal Engine 4 Crash Reporter' being destroyed
[2021.01.06-15.27.35:633][  0]LogSlate: Window 'Unreal Engine 4 Crash Reporter' being destroyed
[2021.01.06-15.27.35:635][  0]LogCore: Engine exit requested (reason: OnRequestExit)
[2021.01.06-15.27.35:636][  0]CrashReportCoreLog: Final state (Receiver) = Ready
[2021.01.06-15.27.35:636][  0]CrashReportCoreLog: Final state (Receiver) = Unknown UploadState value
[2021.01.06-15.27.35:655][  0]LogSlate: Slate User Destroyed.  User Index 0, Is Virtual User: 0
[2021.01.06-15.27.35:655][  0]LogCore: Engine exit requested (reason: CrashReportClientApp RequestExit; note: exit was already requested)
[2021.01.06-15.27.35:655][  0]LogExit: Preparing to exit.
[2021.01.06-15.27.35:655][  0]LogExit: Object subsystem successfully closed.
[2021.01.06-15.27.35:656][  0]LogModuleManager: Shutting down and abandoning module ImageWrapper (10)
[2021.01.06-15.27.35:656][  0]LogModuleManager: Shutting down and abandoning module InputCore (8)
[2021.01.06-15.27.35:656][  0]LogModuleManager: Shutting down and abandoning module CoreUObject (6)
[2021.01.06-15.27.35:656][  0]LogModuleManager: Shutting down and abandoning module PakFile (4)
[2021.01.06-15.27.35:656][  0]LogModuleManager: Shutting down and abandoning module RSA (3)
[2021.01.06-15.27.35:656][  0]LogExit: Exiting.
[2021.01.06-15.27.35:656][  0]LogInit: Tearing down SDL.
Engine crash handling finished; re-raising signal 11 for the default handler. Good bye.
[1]    23574 segmentation fault (core dumped)  ./UE4Editor
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